The Daring Ninja Photographer

Solving Homelessness

Just to be clear.

The Plan's to solve homelessness not houselessness. 


lets ask the question what does home mean?

Home is where the heart is.  

Home is a sense of belonging, when you are able to be vulnerable, free from shame and guilt around those that love you. 

House is a physical location that provides shelter from dangerous elements of the environment. 


Dojo: The Social Game Solving Homelessness

Abstract. A massive multiplayer online role playing game app would allow all of humanity to work together and solve homelessness. The outdated education system has failed society long enough. We propose a solution to homelessness by educating society with a new interactive world in Augmented Reality. Dojo will send users missions that teach the foundations of Love, Loyalty, Integrity, and Empathy. Empathy and Love will open the wounds of closed hearts and bring forth compassion and kindness. Loyalty and Integrity will instill a sense of belonging. This is the nonprofit organization Dojo.

1. Introduction

In order to solve homelessness, I dare ask, what does home mean to you? Growing up as an only child to immigrant parents, I raised myself because growing up my parents worked 80 hours a week. Feeling abandoned and unworthy of love, one could say I’ve been homeless my entire life. To me, home is where the heart is. Let’s be clear, I’m talking about a sense of belonging than being houseless.

I’ve gained the sight to see that parenting in a culture of never enough is what’s driving the deep depression and suicide among the youth. Most of us would love a color-coded parenting handbook that answers all of our unanswerable questions, comes with guarantees, and minimizes our vulnerability.

Parents just want to know that if they follow certain rules or adhere to methods by a certain parenting expert, their children will sleep through the night, be happy, make friends, achieve professional success, and stay safe.

The uncertainty of parenting can bring up feelings in us that range from frustration to terror. Our need for certainty in an endeavor as uncertain as raising children makes explicit “how to parent strategies both seductive and dangerous.” I say “dangerous because certainty often breeds absolutes, intolerance, and judgement.” That’s why parents are so critical of one another, we latch on to a method or approach and very quickly our way becomes the way. When we obsess over our parenting choices to the extent that most of us do, and then see someone else making different choices, we often perceive that difference as direct criticism of how we are parenting.

Living wholeheartedly is the goal, above all else we should strive to raise children who:

Engage with the world from a place of worthiness, Embrace their vulnerabilities and imperfections. As well as feeling a deep sense of love and compassion for themselves and others. To Value Love, Loyalty, Integrity and Empathy. Always carrying a sense of authenticity and belonging with them, rather than searching for it in external places. To have the courage to be imperfect, vulnerable, and creative. Never fearful of feeling ashamed or unlovable if they are different or if they are struggling. Dojo provides the home for humanity to move through our rapidly changing world with courage and a resilient spirit.


2. Game Play

Dojo is a Massive Multiplayer Online Role Playing Game App, MMORPG, players control a character avatar within a game world that mirrors the physical world in Augmented Reality with physical rings that hold a book, in third- or first-person view, exploring the landscape, fighting various enemies, completing missions, and interacting with non-player characters (NPCs) or other players.

Also similar to other MMORPGs, Dojo requires the player to pay for a subscription by using a credit or debit card, using Blessings a Dojo Token purchased in-game. Players without a subscription may use a trial account that lets the player character reach up to level 26, where the foundations of Love, Loyalty, Integrity, and Empathy have been taught. After they have reached level 26 they are given the opportunity to continue their training as either a Ninja monk or Ninja Warrior.

To enter the game, the player must select a server, referred to in-game as a city. Each city acts as an individual copy of the game world and falls into one of three categories. Available cities are:

  • Jia – a player versus environment (PvE) realm where the gameplay is more focused on defeating enemies and completing quests, player-versus-player fights must be consensual.

  • GeGe – a PvP (player vs player) environment where, in addition to defeating monsters and completing quests, open PvP combat is allowed so a player may be attacked by the opposing factions players at any time.

  • MaMa -- where players are in-character and cross-faction combat is allowed.


Cities are also categorized by language, with in-game support in the language available.

Players can make new characters on all cities within the region, and it is also possible to move already established characters between cites for a fee, much like if you were to enter into a city in the physical world you would have to pay a toll or purchase a mode of transportation.

To create a new character, players must choose between the opposing factions of the Enlightened or Self Mastery; Characters from the opposing factions can perform rudimentary communication, but only members of the same faction can speak, mail, group and join clans. The player selects the new character's race, such as Ninja for the Self Mastery, or Monk for the Enlightened Players must select the class for the character, with choices such as business, warriors, and altruistic available. Most classes are limited to particular races.

3. Ongoing Gameplay

As characters become more developed, they gain various talents and skills, requiring the player to further define the abilities of that character. Characters can choose two primary professions Monks(Nonprofit World) or Warriors(For Profit World). Characters can choose which profession to focus on developing.

Ninja Monks deal specifically in the nonprofit world. They will learn skills that enhance their ability to successfully implement strategies in the nonprofit world to solve homelessness.

Ninja Warriors deal specifically in the for profit world. They will learn skill sets that enhance their ability to successfully implement strategies in the for profit world to solve homelessness.

Characters may form or join clans. Allowing characters within the clans access to the clan's chat channel, the clan name and optionally allowing other features, including a clan bank, clan repairs, and dues.

Much of Dojo play involves the completion of missions. These missions are usually available through morning reports, which characters receive at 8am everyday. Missions usually reward the player with some combination of experience points, items, and in-game money. Missions allow characters to gain access to new skills and abilities, as well as the ability to explore new areas. It is through missions that much of the game's story is told, both through the mission's text and through scripted NPC actions. Missions are linked by a common theme, with each consecutive missions triggered by the completion of the previous, forming a mission chain. Missions commonly involve interacting with Love, Loyalty, Integrity, empathy by gathering a certain number of resources, finding a difficult to locate object, speaking to various NPCs, visiting specific locations, interacting with objects in the world, or delivering an item from one place to another to acquire experience and treasures.

While a character can be played on its own, players can group with others to tackle more challenging content. Most end-game challenges are designed in a way that they can only be overcome while in a group. In this way, character classes are used in specific roles within a group. Dojo uses a "rested bonus" system, increasing the rate that a character can gain experience points after the player has spent time away from the game.

4. Setting

Dojo is set in the same universe as the modern day world. Dojo contains elements from fantasy, mystery, and science fiction: such as Ninjas, dragons, and Samurais; blockchain powered systems; spirits, living dead, and other horror monsters; as well as time travel, future technology, and alien worlds.

Dojo takes place in an augmented reality representation of the modern universe that players can interact with through their characters. The game world consists of the two continents in North America and Asia. As a player explores new locations, different routes and means of transportation become available. Players can access any means of travel to discover new locations in different parts of the world. Players can also use boats, plans, or cars to move from one continent to another. Although the game world remains relatively similar from day to day, seasonal events reflecting real world events, such as Halloween, Christmas, Children's Week, Easter, and Chinese New Year have been represented in the game world. Locations also have variable weather including, among other things, rain, snow, and dust storms.


A number of facilities are available for characters while in towns and cities. In each major city, characters can access a bank to deposit items, such as treasure or crafted items. Each character has access to personal bank storage with the option to purchase additional storage space using in-game Blessings. Additionally, clan banks are available for use by members of a clan with restrictions being set by the clan leader.  Auction houses are available for players to buy and sell items to others in a similar way to online auction sites such as eBay. Players carry books, which can be found in the physical objects they wear such as a ring by calling out book and then appearing in augmented reality. Books are used to collect items won at auction, and to send messages, items, and in-game money to other characters.

Some of the challenges in Dojo require players to group together to complete them. These usually take place in dungeons. This allows a group to explore areas and complete missions without others interfering. Dungeons are spread over the game world and are designed for characters of varying progression. A typical dungeon will allow up to five characters to enter as part of a group. Some dungeons require more players to group together and form a "raid" of up to forty players to face some of the most difficult challenges. As well as dungeon-based raid challenges, several creatures exist in the normal game environment that are designed for raids to attack.

5. Subscription

Dojo requires a subscription to allow continued play, with options to pay in one-month, three-month, or six-month blocks, and time cards of varying lengths available from retailers, or purchasing a "Blessing Token" in-game. Dojo is also available as a free Starter Edition, which is free to play for an unlimited amount of time. Starter Edition characters are unable to gain experience after reaching level 26, and there are other restrictions in effect for Starter Edition accounts, including the inability to trade, use mail, use Auction House, use public chat channels, join clans or amass more than ten Blessings.

A player may spend real money on a Blessing Token, which is sold on the auction house to be used for game play. Once a player buys a token on the auction house, it is immediately deposited into the players book. Blessing tokens can be used in the real world with various partnerships that have been established with The Dojo. For example, Dojo has a strategic partnership with Panda Express thus, blessings can be used as a form of payment when the in game app is opened and book is called to receive food.

6. Conclusion

We’ve proposed a MMORPG App to solve homelessness by creative storytelling. Thus creating a world where a society of ninjas exist. Through education and interaction in a game setting based in augmented reality, a strong foundation of Love, Loyalty, Integrity, and Empathy will be established through the completion of missions. Only through a strong foundation and sense of self will society finally break free from the chains of oppression. Just as the days of past when people needed to find a sense of self they went and sought teachers in a specific trade, we are offering those who feel lost, and depressed, a home within our Dojo by training them to become Ninjas whose purpose is to solve homelessness, by providing a home for humanity.


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What is the plan? 

The plan is to solve homelessness. 

Who is going to solve homelessness? 

A Secret Society of Ninja's will. 

How will a secret society of Ninjas solve homelessness? 

The Secret Society of Ninjas will solve homelessness by producing Emotionally Powerful Visuals that bring awareness to the homeless of the world.

At the end of the day I'm just here to document. 

Why do the Ninjas want to solve homelessness? 

Ninja's want to solve homelessness because it is the duty of a Ninja to provide a home for humanity.